Digital Arts and Electrical & Information Engineering have pioneered two exciting programs in Game Design, offering you an opportunity to work with what you love.
Game design brings together the creative as well as technical aspects of game creation. Both of these perspectives can be studied at Wits through a unique collaborative Game Design programme. This offers students the opportunity to pursue their own interests in Game creation, be it technical or creative.
Creating a game requires a variety of skills, stretching from the technical development and programming side to the creative disciplines of illustration, animation, writing, and sound design. Game design is at the heart of all these, it is the point where the disciplines intersect to create something great. This is why the Game Design courses will be offered to students from both Electrical & Information Engineering and the Wits School of Arts.
The Game Design courses can be taken in two separate degrees:
Students in both degrees take the Game Design courses offered by Digital Arts.
This crossover is what makes the course so exciting. Games straddle the divide between the creative and technological worlds and expertise in both are needed to create something truly memorable.
Students become familiar with both requirements, while still having the opportunity to specialise in their own fields of interest.
Digital Arts offers a number of undergraduate courses to introduce students studying the BFA, BDA and BMus professional degrees to key areas of practice and theory. It is strongly recommended that students considering an MA in Digital Arts take these courses as part of their undergraduate degree as preparation for their advanced degree. These courses are also popularamongst students as a way of adding Digital Arts techniques to their existing skills set.
These courses are very popular and are limited to 14 students. Please apply early, if you wish to study any of these courses in 2014. (Application details below.)
This course will give you an opportunity to obtain a working knowledge of the practical and technical possibilities of stop frame animation. Through the creation of short animated films, the students will get to experiment with different forms of animation and story telling. The course encompasses a large area of skills and techniques. These include technical elements such as camera, lighting and sound, as well as structural elements such as subject matter and narrative. Throughout, the students are required to construct work out of still images including drawing, cutouts, modelling, pixilation and modified base techniques. Students will also engage with theories of animation and will critically assess the work of certain key figures in the development of stop frame animation as an art form.
Students on this course will study the history of creative practice on the world wide web and other networked communication media. Students will creatively engage in public communication technology platforms as a means to extend their creative practice. Students will also create their own digital communication platforms to document and showcase their process and creative engagements.
This course will give students a hands-on introduction to the techniques of motion graphics, animation, compositing and visual effects. Students will focus on basic-level projects in the area of 3D animation and be exposed to the concepts and techniques of non-linear editing, compositing 3D layers of computer generated imagery, special effects, camera movements in space, cinematic points of view, and design and animation of titles.
Students will start off by studing the work of professional animators, directors, motion designers and studios to demonstrate many techniques in a number of examples and reference materials. This course is taught using Adobe CS5 application package, in particular Photoshop and After Effects.
A theory component dealing with the technical aspects of software will also be an integral part of the course. Places are limited to 14 students and open to students 4th year/Hons. students from all WSOA disciplines as well as Honours students from other faculties in the University.
The course has two interlinked threads, a theory thread and a practice thread. The focus of the theory thread is to investigate data and its use in software driven and networked contemporary cultures. Addressing how we influence and are influenced by data; questioning its techniques and addressing its role in networked culture, contemporary art and digital culture practices. The practice thread focuses on learning Processing, a java based development environment for artists and designers. In building interactive, graphic and data driven digital applications, students will gain Java based coding skills and techniques for web based application development.
Charlotte Fraser- Wits School of Arts Student Liaison Officer
First Floor, Wits School of Arts
Telephone 27 (11) 717 4656
Fax 27 (11) 339 7601